Engine and technology
We build and maintain our own engine, so we know how every layer fits together, from the core systems to the editor. We're just as comfortable working in public engines or your team's in-house tech.
Plasma Technology is a UK studio that builds game engines, ports games to new platforms, and joins your team when you need more hands.
Three things we do most. If what you need isn't here, ask anyway. We like new problems.
We build and maintain our own engine, so we know how every layer fits together, from the core systems to the editor. We're just as comfortable working in public engines or your team's in-house tech.
We can add experienced developers to your team, working inside your existing workflow. Or we can take the lead on remasters, DLC and patches, so your own team can move on to what's next.
Take your game to new platforms and new players. We focus on high-quality ports that run well on the hardware they ship on.
Our own modular C++ engine, with Vulkan and DirectX 12 rendering, Jolt Physics and a complete editor. It's in private beta now, and it's where we sharpen the skills we bring to your project.
See Plasma for studios
Welcome to the first of many posts from Plasma Technology: a place to keep up with our current projects and releases.
Read the postWhether it's one of our services or something new, we'd like to hear about it. We'll talk through your goals and work out how we can fit into your current workflow.